Friday, 20 April 2018

What is the difference between a Pentium and celeron processor?

Here is the most important similarities between the Pentium 4 and the celeron chips coming out today:

core-The celeron chip is based on pentium 4 core.

cache-Celeron chips have less cache memory than Pentium 4 chips do.A celeron might have 128 kilobytes of L2 cache, while a Pentium 4 can have four times that.The amount of L2 cache memory can have a big effect on performance.

clockspeed-Intel manufactures the Pentium 4 chips to run at a higher clock speed than celeron chips.The fastest Pentium 4 might be 60 percent faster than the fastest celeron

Busspeed-There are differences in maximum bus speeds that the processors allow.Pentium 4 tends to be about 30 percent faster than celerons

When you sort all this out and compare the two chips side by side,it turn out that a celeron and a pentium 4 chip running at the same speed are different beasts.The smaller L2 cache and slower bus speeds can mean serious performance differences depending on what you want to do with your computer.If all you do is check e-mail and browse the web,the celeron is fine, and the price difference can save you a lot of money.If yoou want the fastest machine you can buy,then you need to go with the pentium 4 to get the highest clock speeds and the fastest system bus.
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Thursday, 19 April 2018

Some handy keystrokes for windows os!

This is one of those jokes people play on each other -- it's in the same category with squirting flowers and exploding cigars. This joke works on machines running the Windows operating system because Windows happens to define certain keystrokes that work the same way in all applications. Just about everyone knows that Alt+Ctrl+Del interrupts the operating system, but most people don't know that Alt+F4 closes the current window. So if you had pressed Alt+F4 while playing a game, the game window would have closed.
It turns out there are several other handy keystrokes like that built into Windows. For example, Ctrl+Esc will pop up the Start menu, Alt+Esc will bring the next window to the foreground, and Alt+Tab or Alt+Shift+Tab will let you cycle through all available windows and jump to the one you select.
On keyboards that have the little "Windows" key (let's call it WK here) down near the space bar, you probably know that you can press that key to open the Start menu. You can also use that key with other keys like you use the shift key. For example:
  • WK+e - starts the Windows Explorer
  • WK+f - starts the Find in Files dialog
  • WK+Ctrl+f - starts the Find a Computer on the Network dialog
  • WK+M - minimizes all the windows to clear the desktop
  • WK+Shift+M - restores all the minimized windows
  • WK+r - starts the Run dialog
  • WK+F1 - starts Windows Help
  • WK+Pause - starts System Properties
The last keyboard trick that every Windows user should be aware of is MouseKeys. If you go to the Accessibility Options icon in the Control Panel, you can go to the Mouse section and turn on MouseKeys. This feature allows you to use the numeric keypad in addition to the mouse to move the cursor. It's handy if you are on a bumpy airplane ride or if your mouse is acting up. Another neat feature in Accessibility Options is the ability to turn on a beeper that beeps when you press the Caps Lock key -- great if you are the sort of person who hits it accidentally!
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How hot water can cool super computers?

In july 2012,engineers at Leibniz Supercomputing Center debuted their new SuperMUC supercomputer,which uses water-cooled servers to approach performance levels of up to three petaflops,or basically the work of more than 110,000 personal computers.While SuperMUC's heat management system--Which sits on top of the mainframe,carrying water through microchannels on the hardware itself--is called"hotwater" cooling,it's kind of a misnomer.

The system was inspired by the way blood and water move through our bodies, and keeps the machine at about 45 degrees Celsius (113 degrees Fahrenheit). The reason engineers stress the hot water aspect of this system -- which improves performance while shrinking the system by 10 times and using 40 percent less energy -- is to emphasize the difference from standard air-cooling and the way we usually think of fluid coolants 

But what exactly is that water dong,and why is the design so groungbreaking?

How the water makes its rounds


Most personal and business computers use fans and open slots to circulate room-temperature air through the machine, keeping its circuitry and moving parts cool. Supercooled air and low-temp refrigeration is a common way of keeping larger mainframes from overheating, but those methods use up a ton of energy. (Typically, about half the energy we use running computers is actually used to cool them.) The next level, water cooling, takes its cue from centuries of the combustion-engine paradigm: Moving parts create kinetic energy and cold water takes away the excess temperature.
But the "hot water" cooling system that's enabled the SuperMUC to break supercomputing barriers is something completely different. The German-based LRZ lab is very eco-conscious, and has incorporated green solutions into their designs for years. The water that cools the technology in the cooling system's proprietary "microchannels" is conducted away from the machines, carrying heat with it to an exchange in which it's used in heating the human-occupied areas of the building. (Incidentally, this saves more than 1 million Euros -- about $1.27 million -- each year in heating costs.)
The water, having dropped some of its heat, is then pumped back to the processors, making direct contact with them and drawing heat away as it passes through on its next round. The LRZ's Herbert Huber calls it "a completely different cooling technology" which allows them to use their supercomputers all year "... without any chiller, without any compressor". How much better is this new concept? It's 4 thousand times more efficient than air cooling.
But this is just the start. IBM, which pioneered the technology used by the SuperMUC, says that it'll only take five years for a size-reduction by another factor of 10, and five years after that for the next, and so on, towards a million-fold reduction of SuperMUC's size -- small enough for use in a personal PC.


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Just a minute

Message for the viewers: kindly feel free to respond 
Iam new and if you got any questions you can give it in comment section
and if you want to provide some content we will work together give your mail id;so that i can send you the author request:

Have a nice day: iam a unknown friend of you just make you pass your time

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Tuesday, 17 April 2018

How Microprocessors Work?

The computer you are using to read this page uses a microprocessor to do its work. The microprocessor is the heart of any normal computer, whether it is a desktop machine, a server or a laptop. The microprocessor you are using might be a Pentium, a K6, a PowerPC, a Sparc or any of the many other brands and types of microprocessors, but they all do approximately the same thing in approximately the same way.
A microprocessor -- also known as a CPU or central processing unit -- is a complete computation engine that is fabricated on a single chip. The first microprocessor was the Intel 4004, introduced in 1971. The 4004 was not very powerful -- all it could do was add and subtract, and it could only do that 4 bits at a time. But it was amazing that everything was on one chip. Prior to the 4004, engineers built computers either from collections of chips or from discrete components (transistors wired one at a time). The 4004 powered one of the first portable electronic calculators.
If you have ever wondered what the microprocessor in your computer is doing, or if you have ever wondered about the differences between types of microprocessors, then read on. In this article, you will learn how fairly simple digital logic techniques allow a computer to do its job, whether its playing a game or spell checking a document!

Microprocessor Progression: Intel

The first microprocessor to make it into a home computer was the Intel 8080, a complete 8-bit computer on one chip, introduced in 1974. The first microprocessor to make a real splash in the market was the Intel 8088, introduced in 1979 and incorporated into the IBM PC (which first appeared around 1982). If you are familiar with the PC market and its history, you know that the PC market moved from the 8088 to the 80286 to the 80386 to the 80486 to the Pentium to the Pentium II to the Pentium III to the Pentium 4. All of these microprocessors are made by Intel and all of them are improvements on the basic design of the 8088. The Pentium 4 can execute any piece of code that ran on the original 8088, but it does it about 5,000 times faster!
Since 2004, Intel has introduced microprocessors with multiple cores and millions more transistors. But even these microprocessors follow the same general rules as earlier chips.
Additional information about the table on this page:
  • The date is the year that the processor was first introduced. Many processors are re-introduced at higher clock speeds for many years after the original release date.
  • Transistors is the number of transistors on the chip. You can see that the number of transistors on a single chip has risen steadily over the years.
  • Microns is the width, in microns, of the smallest wire on the chip. For comparison, a human hair is 100 microns thick. As the feature size on the chip goes down, the number of transistors rises.
  • Clock speed is the maximum rate that the chip can be clocked at. Clock speed will make more sense in the next section.
  • Data Width is the width of the ALU. An 8-bit ALU can add/subtract/multiply/etc. two 8-bit numbers, while a 32-bit ALU can manipulate 32-bit numbers. An 8-bit ALU would have to execute four instructions to add two 32-bit numbers, while a 32-bit ALU can do it in one instruction. In many cases, the external data bus is the same width as the ALU, but not always. The 8088 had a 16-bit ALU and an 8-bit bus, while the modern Pentiums fetch data 64 bits at a time for their 32-bit ALUs.
  • MIPS stands for "millions of instructions per second" and is a rough measure of the performance of a CPU. Modern CPUs can do so many different things that MIPS ratings lose a lot of their meaning, but you can get a general sense of the relative power of the CPUs from this column.
From this table you can see that, in general, there is a relationship between clock speed and MIPS. The maximum clock speed is a function of the manufacturing process and delays within the chip. There is also a relationship between the number of transistors and MIPS. For example, the 8088 clocked at 5 MHz but only executed at 0.33 MIPS (about one instruction per 15 clock cycles). Modern processors can often execute at a rate of two instructions per clock cycle. That improvement is directly related to the number of transistors on the chip and will make more sense in the next section.
WHAT'S A CHIP?
chip is also called an integrated circuit. Generally it is a small, thin piece of silicon onto which the transistors making up the microprocessor have been etched. A chip might be as large as an inch on a side and can contain tens of millions of transistors. Simpler processors might consist of a few thousand transistors etched onto a chip just a few millimeters square.

Microprocessor Logic

To understand how a microprocessor works, it is helpful to look inside and learn about the logic used to create one. In the process you can also learn about assembly language -- the native language of a microprocessor -- and many of the things that engineers can do to boost the speed of a processor.
A microprocessor executes a collection of machine instructions that tell the processor what to do. Based on the instructions, a microprocessor does three basic things:
  • Using its ALU (Arithmetic/Logic Unit), a microprocessor can perform mathematical operations like addition, subtraction, multiplication and division. Modern microprocessors contain complete floating point processors that can perform extremely sophisticated operations on large floating point numbers.
  • A microprocessor can move data from one memory location to another.
  • A microprocessor can make decisions and jump to a new set of instructions based on those decisions.
There may be very sophisticated things that a microprocessor does, but those are its three basic activities. The following diagram shows an extremely simple microprocessor capable of doing those three things:
This is about as simple as a microprocessor gets. This microprocessor has:
  • An address bus (that may be 8, 16 or 32 bits wide) that sends an address to memory
  • data bus (that may be 8, 16 or 32 bits wide) that can send data to memory or receive data from memory
  • An RD (read) and WR (write) line to tell the memory whether it wants to set or get the addressed location
  • clock line that lets a clock pulse sequence the processor
  • reset line that resets the program counter to zero (or whatever) and restarts execution
Let's assume that both the address and data buses are 8 bits wide in this example.
Here are the components of this simple microprocessor:
  • Registers A, B and C are simply latches made out of flip-flops. (See the section on "edge-triggered latches" in How Boolean Logic Works for details.)
  • The address latch is just like registers A, B and C.
  • The program counter is a latch with the extra ability to increment by 1 when told to do so, and also to reset to zero when told to do so.
  • The ALU could be as simple as an 8-bit adder (see the section on adders in How Boolean Logic Works for details), or it might be able to add, subtract, multiply and divide 8-bit values. Let's assume the latter here.
  • The test register is a special latch that can hold values from comparisons performed in the ALU. An ALU can normally compare two numbers and determine if they are equal, if one is greater than the other, etc. The test register can also normally hold a carry bit from the last stage of the adder. It stores these values in flip-flops and then the instruction decoder can use the values to make decisions.
  • There are six boxes marked "3-State" in the diagram. These are tri-state buffers. A tri-state buffer can pass a 1, a 0 or it can essentially disconnect its output (imagine a switch that totally disconnects the output line from the wire that the output is heading toward). A tri-state buffer allows multiple outputs to connect to a wire, but only one of them to actually drive a 1 or a 0 onto the line.
  • The instruction register and instruction decoder are responsible for controlling all of the other components.
Although they are not shown in this diagram, there would be control lines from the instruction decoder that would:
  • Tell the A register to latch the value currently on the data bus
  • Tell the B register to latch the value currently on the data bus
  • Tell the C register to latch the value currently output by the ALU
  • Tell the program counter register to latch the value currently on the data bus
  • Tell the address register to latch the value currently on the data bus
  • Tell the instruction register to latch the value currently on the data bus
  • Tell the program counter to increment
  • Tell the program counter to reset to zero
  • Activate any of the six tri-state buffers (six separate lines)
  • Tell the ALU what operation to perform
  • Tell the test register to latch the ALU's test bits
  • Activate the RD line
  • Activate the WR line
Coming into the instruction decoder are the bits from the test register and the clock line, as well as the bits from the instruction register.

Microprocessor Memory

The previous section talked about the address and data buses, as well as the RD and WR lines. These buses and lines connect either to RAM or ROM -- generally both. In our sample microprocessor, we have an address bus 8 bits wide and a data bus 8 bits wide. That means that the microprocessor can address (28) 256 bytes of memory, and it can read or write 8 bits of the memory at a time. Let's assume that this simple microprocessor has 128 bytes of ROM starting at address 0 and 128 bytes of RAM starting at address 128.
ROM stands for read-only memory. A ROM chip is programmed with a permanent collection of pre-set bytes. The address bus tells the ROM chip which byte to get and place on the data bus. When the RD line changes state, the ROM chip presents the selected byte onto the data bus.
RAM stands for random-access memory. RAM contains bytes of information, and the microprocessor can read or write to those bytes depending on whether the RD or WR line is signaled. One problem with today's RAM chips is that they forget everything once the power goes off. That is why the computer needs ROM.
By the way, nearly all computers contain some amount of ROM (it is possible to create a simple computer that contains no RAM -- many microcontrollers do this by placing a handful of RAM bytes on the processor chip itself -- but generally impossible to create one that contains no ROM). On a PC, the ROM is called the BIOS (Basic Input/Output System). When the microprocessor starts, it begins executing instructions it finds in the BIOS. The BIOS instructions do things like test the hardware in the machine, and then it goes to the hard disk to fetch the boot sector. This boot sector is another small program, and the BIOS stores it in RAM after reading it off the disk. The microprocessor then begins executing the boot sector's instructions from RAM. The boot sector program will tell the microprocessor to fetch something else from the hard disk into RAM, which the microprocessor then executes, and so on. This is how the microprocessor loads and executes the entire operating system.
Coming into the instruction decoder are the bits from the test register and the clock line, as well as the bits from the instruction register.

Microprocessor Memory

ROM stands for read-only memory. A ROM chip is programmed with a permanent collection of pre-set bytes. The address bus tells the ROM chip which byte to get and place on the data bus. When the RD line changes state, the ROM chip presents the selected byte onto the data bus.The previous section talked about the address and data buses, as well as the RD and WR lines. These buses and lines connect either to RAM or ROM -- generally both. In our sample microprocessor, we have an address bus 8 bits wide and a data bus 8 bits wide. That means that the microprocessor can address (28) 256 bytes of memory, and it can read or write 8 bits of the memory at a time. Let's assume that this simple microprocessor has 128 bytes of ROM starting at address 0 and 128 bytes of RAM starting at address 128.
RAM stands for random-access memory. RAM contains bytes of information, and the microprocessor can read or write to those bytes depending on whether the RD or WR line is signaled. One problem with today's RAM chips is that they forget everything once the power goes off. That is why the computer needs ROM.

By the way, nearly all computers contain some amount of ROM (it is possible to create a simple computer that contains no RAM -- many microcontrollers do this by placing a handful of RAM bytes on the processor chip itself -- but generally impossible to create one that contains no ROM). On a PC, the ROM is called the BIOS (Basic Input/Output System). When the microprocessor starts, it begins executing instructions it finds in the BIOS. The BIOS instructions do things like test the hardware in the machine, and then it goes to the hard disk to fetch the boot sector. This boot sector is another small program, and the BIOS stores it in RAM after reading it off the disk. The microprocessor then begins executing the boot sector's instructions from RAM. The boot sector program will tell the microprocessor to fetch something else from the hard disk into RAM, which the microprocessor then executes, and so on. This is how the microprocessor loads and executes the entire operating system

Microprocessor Instructions

Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of instructions that it can perform. The collection of instructions is implemented as bit patterns, each one of which has a different meaning when loaded into the instruction register. Humans are not particularly good at remembering bit patterns, so a set of short words are defined to represent the different bit patterns. This collection of words is called the assembly language of the processor. An assembler can translate the words into their bit patterns very easily, and then the output of the assembler is placed in memory for the microprocessor to execute.
Here's the set of assembly language instructions that the designer might create for the simple microprocessor in our example:
  • LOADA mem - Load register A from memory address
  • LOADB mem - Load register B from memory address
  • CONB con - Load a constant value into register B
  • SAVEB mem - Save register B to memory address
  • SAVEC mem - Save register C to memory address
  • ADD - Add A and B and store the result in C
  • SUB - Subtract A and B and store the result in C
  • MUL - Multiply A and B and store the result in C
  • DIV - Divide A and B and store the result in C
  • COM - Compare A and B and store the result in test
  • JUMP addr - Jump to an address
  • JEQ addr - Jump, if equal, to address
  • JNEQ addr - Jump, if not equal, to address
  • JG addr - Jump, if greater than, to address
  • JGE addr - Jump, if greater than or equal, to address
  • JL addr - Jump, if less than, to address
  • JLE addr - Jump, if less than or equal, to address
  • STOP - Stop execution

Assembly Language

C compiler translates this C code into assembly language. Assuming that RAM starts at address 128 in this processor, and ROM (which contains the assembly language program) starts at address 0, then for our simple microprocessor the assembly language might look like this:


// Assume a is at address 128// Assume F is at address 1290 CONB 1 // a=1;1 SAVEB 1282 CONB 1 // f=1;3 SAVEB 1294 LOADA 128 // if a > 5 the jump to 175 CONB 56 COM7 JG 178 LOADA 129 // f=f*a;9 LOADB 12810 MUL11 SAVEC 12912 LOADA 128 // a=a+1;13 CONB 114 ADD15 SAVEC 12816 JUMP 4 // loop back to if17 STOP

ROM

So now the question is, "How do all of these instructions look in ROM?" Each of these assembly language instructions must be represented by a binary number. For the sake of simplicity, let's assume each assembly language instruction is given a unique number, like this:
  • LOADA - 1
  • LOADB - 2
  • CONB - 3
  • SAVEB - 4
  • SAVEC mem - 5
  • ADD - 6
  • SUB - 7
  • MUL - 8
  • DIV - 9
  • COM - 10
  • JUMP addr - 11
  • JEQ addr - 12
  • JNEQ addr - 13
  • JG addr - 14
  • JGE addr - 15
  • JL addr - 16
  • JLE addr - 17
  • STOP - 18
The numbers are known as opcodes. In ROM, our little program would look like this:


// Assume a is at address 128// Assume F is at address 129Addr opcode/value0 3 // CONB 11 12 4 // SAVEB 1283 1284 3 // CONB 15 16 4 // SAVEB 1297 1298 1 // LOADA 1289 12810 3 // CONB 511 512 10 // COM13 14 // JG 1714 3115 1 // LOADA 12916 12917 2 // LOADB 12818 12819 8 // MUL20 5 // SAVEC 12921 12922 1 // LOADA 12823 12824 3 // CONB 125 126 6 // ADD27 5 // SAVEC 12828 12829 11 // JUMP 430 831 18 // STOP
You can see that seven lines of C code became 18 lines of assembly language, and that became 32 bytes in ROM.

Decoding

The instruction decoder needs to turn each of the opcodes into a set of signals that drive the different components inside the microprocessor. Let's take the ADD instruction as an example and look at what it needs to do:
  1. During the first clock cycle, we need to actually load the instruction. Therefore the instruction decoder needs to: activate the tri-state buffer for the program counter activate the RD line activate the data-in tri-state buffer latch the instruction into the instruction register
  2. During the second clock cycle, the ADD instruction is decoded. It needs to do very little: set the operation of the ALU to addition latch the output of the ALU into the C register
  3. During the third clock cycle, the program counter is incremented (in theory this could be overlapped into the second clock cycle).
Every instruction can be broken down as a set of sequenced operations like these that manipulate the components of the microprocessor in the proper order. Some instructions, like this ADD instruction, might take two or three clock cycles. Others might take five or six clock cycles.

Microprocessor Performance and Trends

The number of transistors available has a huge effect on the performance of a processor. As seen earlier, a typical instruction in a processor like an 8088 took 15 clock cycles to execute. Because of the design of the multiplier, it took approximately 80 cycles just to do one 16-bit multiplication on the 8088. With more transistors, much more powerful multipliers capable of single-cycle speeds become possible.
More transistors also allow for a technology called pipelining. In a pipelined architecture, instruction execution overlaps. So even though it might take five clock cycles to execute each instruction, there can be five instructions in various stages of execution simultaneously. That way it looks like one instruction completes every clock cycle.
Many modern processors have multiple instruction decoders, each with its own pipeline. This allows for multiple instruction streams, which means that more than one instruction can complete during each clock cycle. This technique can be quite complex to implement, so it takes lots of transistors.

Trends

The trend in processor design has primarily been toward full 32-bit ALUs with fast floating point processors built in and pipelined execution with multiple instruction streams. The newest thing in processor design is 64-bit ALUs, and people are expected to have these processors in their home PCs in the next decade. There has also been a tendency toward special instructions (like the MMX instructions) that make certain operations particularly efficient, and the addition of hardware virtual memory support and L1 caching on the processor chip. All of these trends push up the transistor count, leading to the multi-million transistor powerhouses available today. These processors can execute about one billion instructions per second!

64-bit Microprocessors

Sixty-four-bit processors have been with us since 1992, and in the 21st century they have started to become mainstream. Both Intel and AMD have introduced 64-bit chips, and the Mac G5 sports a 64-bit processor. Sixty-four-bit processors have 64-bit ALUs, 64-bit registers, 64-bit buses and so on.
One reason why the world needs 64-bit processors is because of their enlarged address spaces. Thirty-two-bit chips are often constrained to a maximum of 2 GB or 4 GB of RAM access. That sounds like a lot, given that most home computers currently use only 256 MB to 512 MB of RAM. However, a 4-GB limit can be a severe problem for server machines and machines running large databases. And even home machines will start bumping up against the 2 GB or 4 GB limit pretty soon if current trends continue. A 64-bit chip has none of these constraints because a 64-bit RAM address space is essentially infinite for the foreseeable future -- 2^64 bytes of RAM is something on the order of a billion gigabytes of RAM.
With a 64-bit address bus and wide, high-speed data buses on the motherboard, 64-bit machines also offer faster I/O (input/output) speeds to things like hard disk drives and video cards. These features can greatly increase system performance.
Servers can definitely benefit from 64 bits, but what about normal users? Beyond the RAM solution, it is not clear that a 64-bit chip offers "normal users" any real, tangible benefits at the moment. They can process data (very complex data features lots of real numbers) faster. People doing video editing and people doing photographic editing on very large images benefit from this kind of computing power. High-end games will also benefit, once they are re-coded to take advantage of 64-bit features. But the average user who is reading e-mail, browsing the Web and editing Word documents is not really using the processor in that way.
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How Bios Work?

One of the most common uses of Flash memory is for the basic input/output system of your computer, commonly known as the BIOS (pronounced "bye-ose"). On virtually every computer available, the BIOS makes sure all the other chips, hard drives, ports and CPU function together.
Every desktop and laptop computer in common use today contains a microprocessor as its central processing unit. The microprocessor is the hardware component. To get its work done, the microprocessor executes a set of instructions known as software . You are probably very familiar with two different types of software:
  • The operating system - The operating system provides a set of services for the applications running on your computer, and it also provides the fundamental user interface for your computer. Windows 98 and Linux are examples of operating systems.
  • The applications - Applications are pieces of software that are programmed to perform specific tasks. On your computer right now you probably have a browser application, a word processing application, an e-mail application and so on. You can also buy new applications and install them.
It turns out that the BIOS is the third type of software your computer needs to operate successfully. In this article, you'll learn all about BIOS -- what it does, how to configure it and what to do if your BIOS needs updating.

What BIOS Does

The BIOS software has a number of different roles, but its most important role is to load the operating system. When you turn on your computer and the microprocessor tries to execute its first instruction, it has to get that instruction from somewhere. It cannot get it from the operating system because the operating system is located on a hard disk, and the microprocessor cannot get to it without some instructions that tell it how. The BIOS provides those instructions. Some of the other common tasks that the BIOS performs include:
  • A power-on self-test (POST) for all of the different hardware components in the system to make sure everything is working properly
  • Activating other BIOS chips on different cards installed in the computer - For example, SCSI and graphics cards often have their own BIOS chips.
  • Providing a set of low-level routines that the operating system uses to interface to different hardware devices - It is these routines that give the BIOS its name. They manage things like the keyboard, the screen, and the serial and parallel ports, especially when the computer is booting.
  • Managing a collection of settings for the hard disks, clock, etc.
The BIOS is special software that interfaces the major hardware components of your computer with the operating system. It is usually stored on a Flash memory chip on the motherboard, but sometimes the chip is another type of ROM.
When you turn on your computer, the BIOS does several things. This is its usual sequence:
  1. Check the CMOS Setup for custom settings
  2. Load the interrupt handlers and device drivers
  3. Initialize registers and power management
  4. Perform the power-on self-test (POST)
  5. Display system settings
  6. Determine which devices are bootable
  7. Initiate the bootstrap sequence
The first thing the BIOS does is check the information stored in a tiny (64 bytes) amount of RAM located on a complementary metal oxide semiconductor(CMOS) chip. The CMOS Setup provides detailed information particular to your system and can be altered as your system changes. The BIOS uses this information to modify or supplement its default programming as needed. We will talk more about these settings later.
Interrupt handlers are small pieces of software that act as translators between the hardware components and the operating system. For example, when you press a key on your keyboard, the signal is sent to the keyboard interrupt handler, which tells the CPU what it is and passes it on to the operating system. The device drivers are other pieces of software that identify the base hardware components such as keyboard, mouse, hard drive and floppy drive. Since the BIOS is constantly intercepting signals to and from the hardware, it is usually copied, or shadowed, into RAM to run faster.

Booting the Computer

Whenever you turn on your computer, the first thing you see is the BIOS software doing its thing. On many machines, the BIOS displays text describing things like the amount of memory installed in your computer, the type of hard disk and so on. It turns out that, during this boot sequence, the BIOS is doing a remarkable amount of work to get your computer ready to run. This section briefly describes some of those activities for a typical PC.
After checking the CMOS Setup and loading the interrupt handlers, the BIOS determines whether the video card is operational. Most video cards have a miniature BIOS of their own that initializes the memory and graphics processor on the card. If they do not, there is usually video driver information on another ROM on the motherboard that the BIOS can load.
Next, the BIOS checks to see if this is a cold boot or a reboot. It does this by checking the value at memory address 0000:0472. A value of 1234h indicates a reboot, and the BIOS skips the rest of POST. Anything else is considered a cold boot.
If it is a cold boot, the BIOS verifies RAM by performing a read/write test of each memory address. It checks the PS/2 ports or USB ports for a keyboard and a mouse. It looks for a peripheral component interconnect (PCI) bus and, if it finds one, checks all the PCI cards. If the BIOS finds any errors during the POST, it will notify you by a series of beeps or a text message displayed on the screen. An error at this point is almost always a hardware problem.
The BIOS then displays some details about your system. This typically includes information about:
  • The processor
  • The floppy drive and hard drive
  • Memory
  • BIOS revision and date
  • Display
Any special drivers, such as the ones for small computer system interface (SCSI) adapters, are loaded from the adapter, and the BIOS displays the information. The BIOS then looks at the sequence of storage devices identified as boot devices in the CMOS Setup. "Boot" is short for "bootstrap," as in the old phrase, "Lift yourself up by your bootstraps." Boot refers to the process of launching the operating system. The BIOS will try to initiate the boot sequence from the first device. If the BIOS does not find a device, it will try the next device in the list. If it does not find the proper files on a device, the startup process will halt. If you have ever left a disk  when you restarted your computer, you have probably seen this message.
The BIOS has tried to boot the computer off of the disk left in the drive. Since it did not find the correct system files, it could not continue. Of course, this is an easy fix. Simply pop out the disk and press a key to continue.

Configuring BIOS

In the previous list, you saw that the BIOS checks the CMOS Setup for custom settings. Here's what you do to change those settings.
To enter the CMOS Setup, you must press a certain key or combination of keys during the initial startup sequence. Most systems use "Esc," "Del," "F1," "F2," "Ctrl-Esc" or "Ctrl-Alt-Esc" to enter setup. There is usually a line of text at the bottom of the display that tells you "Press ___ to Enter Setup."
Once you have entered setup, you will see a set of text screens with a number of options. Some of these are standard, while others vary according to the BIOS manufacturer. Common options include:
  • System Time/Date - Set the system time and date
  • Boot Sequence - The order that BIOS will try to load the operating system
  • Plug and Play - A standard for auto-detecting connected devices; should be set to "Yes" if your computer and operating system both support it
  • Mouse/Keyboard - "Enable Num Lock," "Enable the Keyboard," "Auto-Detect Mouse"...
  • Drive Configuration - Configure hard drives, CD-ROM and floppy drives
  • Memory - Direct the BIOS to shadow to a specific memory address
  • Security - Set a password for accessing the computer
  • Power Management - Select whether to use power management, as well as set the amount of time for standby and suspend
  • Exit - Save your changes, discard your changes or restore default settings
Be very careful when making changes to setup. Incorrect settings may keep your computer from booting. When you are finished with your changes, you should choose "Save Changes" and exit. The BIOS will then restart your computer so that the new settings take effect.
The BIOS uses CMOS technology to save any changes made to the computer's settings. With this technology, a small lithium or Ni-Cad battery can supply enough power to keep the data for years. In fact, some of the newer chips have a 10-year, tiny lithium battery built right into the CMOS chip!

Updating Your BIOS

Occasionally, a computer will need to have its BIOS updated. This is especially true of older machines. As new devices and standards arise, the BIOS needs to change in order to understand the new hardware. Since the BIOS is stored in some form of ROM, changing it is a bit harder than upgrading most other types of software.
To change the BIOS itself, you'll probably need a special program from the computer or BIOS manufacturer. Look at the BIOS revision and date information displayed on system startup or check with your computer manufacturer to find out what type of BIOS you have. Then go to the BIOS manufacturer's Web site to see if an upgrade is available. Download the upgrade and the utility program needed to install it. Sometimes the utility and update are combined in a single file to download. Copy the program, along with the BIOS update, onto a floppy disk. Restart your computer with the floppy disk in the drive, and the program erases the old BIOS and writes the new one. You can find a BIOS Wizard that will check your BIOS at BIOS Upgrades.
Major BIOS manufacturers include:
  • American Megatrends Inc.(AMI)
  • Phoenix Technologies
  • ALi
  • Winbond
As with changes to the CMOS Setup, be careful when upgrading your BIOS. Make sure you are upgrading to a version that is compatible with your computer system. Otherwise, you could corrupt the BIOS, which means you won't be able to boot your computer. If in doubt, check with your computer manufacturer to be sure you need to upgrade.
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How bits and bytes work?

f you have used a computer for more than five minutes, then you have heard the words bits and bytes. Both RAM and hard disk capacities are measured in bytes, as are file sizes when you examine them in a file viewer.
You might hear an advertisement that says, "This computer has a 32-bit Pentium processor with 64 megabytes of RAM and 2.1 gigabytes of hard disk space." And many HowStuffWorks articles talk about bytes (for example, How CDs Work). In this article, we will discuss bits and bytes so that you have a complete understanding.

Decimal Numbers

The easiest way to understand bits is to compare them to something you know: digits. A digit is a single place that can hold numerical values between 0 and 9. Digits are normally combined together in groups to create larger numbers. For example, 6,357 has four digits. It is understood that in the number 6,357, the 7 is filling the "1s place," while the 5 is filling the 10s place, the 3 is filling the 100s place and the 6 is filling the 1,000s place. So you could express things this way if you wanted to be explicit:
(6 * 1000) + (3 * 100) + (5 * 10) + (7 * 1) = 6000 + 300 + 50 + 7 = 6357
Another way to express it would be to use powers of 10. Assuming that we are going to represent the concept of "raised to the power of" with the "^" symbol (so "10 squared" is written as "10^2"), another way to express it is like this:
(6 * 10^3) + (3 * 10^2) + (5 * 10^1) + (7 * 10^0) = 6000 + 300 + 50 + 7 = 6357
What you can see from this expression is that each digit is a placeholder for the next higher power of 10, starting in the first digit with 10 raised to the power of zero.
That should all feel pretty comfortable -- we work with decimal digits every day. The neat thing about number systems is that there is nothing that forces you to have 10 different values in a digit. Our base-10 number system likely grew up because we have 10 fingers, but if we happened to evolve to have eight fingers instead, we would probably have a base-8 number system. You can have base-anything number systems. In fact, there are lots of good reasons to use different bases in different situations.
Computers happen to operate using the base-2 number system, also known as the binary number system (just like the base-10 number system is known as the decimal number system). Find out why and how that works in the next section.

The Base-2 System and the 8-bit Byte

The reason computers use the base-2 system is because it makes it a lot easier to implement them with current electronic technology. You could wire up and build computers that operate in base-10, but they would be fiendishly expensive right now. On the other hand, base-2 computers are relatively cheap.
So computers use binary numbers, and therefore use binary digits in place of decimal digits. The word bit is a shortening of the words "Binary digIT." Whereas decimal digits have 10 possible values ranging from 0 to 9, bits have only two possible values: 0 and 1. Therefore, a binary number is composed of only 0s and 1s, like this: 1011. How do you figure out what the value of the binary number 1011 is? You do it in the same way we did it above for 6357, but you use a base of 2 instead of a base of 10. So:
(1 * 2^3) + (0 * 2^2) + (1 * 2^1) + (1 * 2^0) = 8 + 0 + 2 + 1 = 11
You can see that in binary numbers, each bit holds the value of increasing powers of 2. That makes counting in binary pretty easy. Starting at zero and going through 20, counting in decimal and binary looks like this:
 0 =     0
 1 =     1
 2 =    10
 3 =    11
 4 =   100
 5 =   101
 6 =   110
 7 =   111
 8 =  1000
 9 =  1001
10 =  1010
11 =  1011
12 =  1100
13 =  1101
14 =  1110
15 =  1111
16 = 10000
17 = 10001
18 = 10010
19 = 10011
20 = 10100
When you look at this sequence, 0 and 1 are the same for decimal and binary number systems. At the number 2, you see carrying first take place in the binary system. If a bit is 1, and you add 1 to it, the bit becomes 0 and the next bit becomes 1. In the transition from 15 to 16 this effect rolls over through 4 bits, turning 1111 into 10000.
Bits are rarely seen alone in computers. They are almost always bundled together into 8-bit collections, and these collections are called bytes. Why are there 8 bits in a byte? A similar question is, "Why are there 12 eggs in a dozen?" The 8-bit byte is something that people settled on through trial and error over the past 50 years.
With 8 bits in a byte, you can represent 256 values ranging from 0 to 255, as shown here:
  0 = 00000000
  1 = 00000001
  2 = 00000010
   ...
254 = 11111110
255 = 11111111
CD uses 2 bytes, or 16 bits, per sample. That gives each sample a range from 0 to 65,535, like this:
    0 = 0000000000000000
    1 = 0000000000000001
    2 = 0000000000000010
     ...
65534 = 1111111111111110
65535 = 1111111111111111
Next, we'll look at one way that bytes are used.

The Standard ASCII Character Set

Bytes are frequently used to hold individual characters in a text document. In the ASCII character set, each binary value between 0 and 127 is given a specific character. Most computers extend the ASCII character set to use the full range of 256 characters available in a byte. The upper 128 characters handle special things like accented characters from common foreign languages.
You can see the 127 standard ASCII codes below. Computers store text documents, both on disk and in memory, using these codes. For example, if you use Notepad in Windows 95/98 to create a text file containing the words, "Four score and seven years ago," Notepad would use 1 byte of memory per character (including 1 byte for each space character between the words -- ASCII character 32). When Notepad stores the sentence in a file on disk, the file will also contain 1 byte per character and per space.
Try this experiment: Open up a new file in Notepad and insert the sentence, "Four score and seven years ago" in it. Save the file to disk under the name getty.txt. Then use the explorer and look at the size of the file. You will find that the file has a size of 30 bytes on disk: 1 byte for each character. If you add another word to the end of the sentence and re-save it, the file size will jump to the appropriate number of bytes. Each character consumes a byte.
If you were to look at the file as a computer looks at it, you would find that each byte contains not a letter but a number -- the number is the ASCII code corresponding to the character (see below). So on disk, the numbers for the file look like this:
 F   o   u   r     a   n   d      s   e   v   e   n
70 111 117 114 32 97 110 100 32 115 101 118 101 110
By looking in the ASCII table, you can see a one-to-one correspondence between each character and the ASCII code used. Note the use of 32 for a space -- 32 is the ASCII code for a space. We could expand these decimal numbers out to binary numbers (so 32 = 00100000) if we wanted to be technically correct -- that is how the computer really deals with things.
The first 32 values (0 through 31) are codes for things like carriage return and line feed. The space character is the 33rd value, followed by punctuation, digits, uppercase characters and lowercase characters. To see all 127 values, check out Unicode.org's chart.
We'll learn about byte prefixes and binary math next.

Byte Prefixes and Binary Math

When you start talking about lots of bytes, you get into prefixes like kilo, mega and giga, as in kilobyte, megabyte and gigabyte (also shortened to K, M and G, as in Kbytes, Mbytes and Gbytes or KB, MB and GB). The following table shows the binary multipliers:

Kilo (K)

2^10 = 1,024

Mega (M)

2^20 = 1,048,576

Giga (G)

2^30 = 1,073,741,824

Tera (T)

2^40 = 1,099,511,627,776

Peta (P)

2^50 = 1,125,899,906,842,624

Exa (E)

2^60 = 1,152,921,504,606,846,976

Zetta (Z)

2^70 = 1,180,591,620,717,411,303,424

Yotta (Y)

2^80 = 1,208,925,819,614,629,174,706,176
You can see in this chart that kilo is about a thousand, mega is about a million, giga is about a billion, and so on. So when someone says, "This computer has a 2 gig hard drive," what he or she means is that the hard drive stores 2 gigabytes, or approximately 2 billion bytes, or exactly 2,147,483,648 bytes. How could you possibly need 2 gigabytes of space? When you consider that one CD holds 650 megabytes, you can see that just three CDs worth of data will fill the whole thing! Terabyte databases are fairly common these days, and there are probably a few petabyte databases floating around the Pentagon by now.
Binary math works just like decimal math, except that the value of each bit can be only 0 or 1. To get a feel for binary math, let's start with decimal addition and see how it works. Assume that we want to add 452 and 751:
  452
+ 751
  ---
 1203
To add these two numbers together, you start at the right: 2 + 1 = 3. No problem. Next, 5 + 5 = 10, so you save the zero and carry the 1 over to the next place. Next, 4 + 7 + 1 (because of the carry) = 12, so you save the 2 and carry the 1. Finally, 0 + 0 + 1 = 1. So the answer is 1203.
Binary addition works exactly the same way:
  010
+ 111
  ---
 1001
Starting at the right, 0 + 1 = 1 for the first digit. No carrying there. You've got 1 + 1 = 10 for the second digit, so save the 0 and carry the 1. For the third digit, 0 + 1 + 1 = 10, so save the zero and carry the 1. For the last digit, 0 + 0 + 1 = 1. So the answer is 1001. If you translate everything over to decimal you can see it is correct: 2 + 7 = 9.
To see how boolean addition is implemented using gates, see How Boolean Logic Works.
To sum up, here's what we've learned about bits and bytes:
  • Bits are binary digits. A bit can hold the value 0 or 1.
  • Bytes are made up of 8 bits each.
  • Binary math works just like decimal math, but each bit can have a value of only 0 or 1.
There really is nothing more to it -- bits and bytes are that simple.
For more information on bits, bytes and related topics, check out the links on the next page.
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